Viewport Options
When importing GLTF/GLB files, you can configure viewport options to control how the camera behaves after import.

Focus view on imported objects
- When enabled (default), automatically focuses the viewport camera on imported objects after import
- Ensures that imported geometry is immediately visible and properly framed in the viewport
- Useful when importing objects into an empty scene or when you want to quickly inspect the imported model
- Disable if you want to maintain the current camera position and framing
Animate framing
- When enabled (default), animates the camera framing to smoothly transition and focus on imported objects
- Provides a smooth camera movement to frame the imported objects rather than an instant jump
- Creates a more polished viewing experience when objects are imported
- Disable if you prefer an instant camera focus without animation
Troubleshooting Viewport Display Issues
Objects Disappear in Shaded Display Mode
If imported meshes or geometries disappear when you enable shaded display with texture maps (pressing 6), try these solutions:
Backface Culling - Change the Backface Culling setting to "off" in the mesh's shape node under the Mesh Component Display section - This allows you to see both sides of the geometry
Opacity Connection - The shader's Opacity attribute may be connected, causing transparency issues - Temporarily disconnect the opacity connection in the shader's attribute editor to see the geometry
Viewport Renderer - Start Arnold in the viewport to see the render result, which may display the geometry correctly - Maya's default viewport renderer may not display all material properties correctly