Autodesk Maya glTF Workflow
glTF Importer and Exporter for Maya
A unified documentation hub for bringing glTF assets into Maya, editing them with round-trip-friendly tools, and exporting them back out with production-oriented controls for animation, textures, compression, and extensions.
Bring glTF into Maya
Materials, animation, variants, texture extraction, and optional gaussian splat import in one workflow.
Export PipelineWrite glTF back out
Export glb or glTF with Time Editor clips, Draco, KTX2, quad metadata, and material variant support.
SetupInstall the plug-in package
The ApplicationPlugins package installs both import and export support so the Maya workflow stays unified.
Round TripPreserve editability
Use the documented import and export settings that keep UV transforms, clips, variants, and topology in sync.
Visit our website: https://www.gltf2maya.store
Trademarks
- Maya is a registered trademark of Autodesk, Inc.
- glTF is a trademark of The Khronos Group Inc.
- Python is a trademark of the Python Software Foundation.
- All other trademarks are the property of their respective owners.
This plugin is an independent third-party tool and is not officially endorsed by or affiliated with Autodesk, Inc. or The Khronos Group Inc.