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Autodesk Maya glTF Workflow

glTF Importer and Exporter for Maya

A unified documentation hub for bringing glTF assets into Maya, editing them with round-trip-friendly tools, and exporting them back out with production-oriented controls for animation, textures, compression, and extensions.

Import Pipeline

Bring glTF into Maya

Materials, animation, variants, texture extraction, and optional gaussian splat import in one workflow.

Export Pipeline

Write glTF back out

Export glb or glTF with Time Editor clips, Draco, KTX2, quad metadata, and material variant support.

Setup

Install the plug-in package

The ApplicationPlugins package installs both import and export support so the Maya workflow stays unified.

Round Trip

Preserve editability

Use the documented import and export settings that keep UV transforms, clips, variants, and topology in sync.

Visit our website: https://www.gltf2maya.store

Trademarks

  • Maya is a registered trademark of Autodesk, Inc.
  • glTF is a trademark of The Khronos Group Inc.
  • Python is a trademark of the Python Software Foundation.
  • All other trademarks are the property of their respective owners.

This plugin is an independent third-party tool and is not officially endorsed by or affiliated with Autodesk, Inc. or The Khronos Group Inc.