Plugin Installation
Plugin Download
- Get the plugin from the Gumroad page.
- Extract the downloaded archive to a temporary location.
The archive contains a gltf2ImporterForMaya/ folder with PackageContents.xml and a Contents folder. Inside Contents there is a plugin folder with the actual plugin files:
gltf2_importer_plugin.py— plugin loadergltf2_importer— plugin Python package/folderextern_draco.dll— native Draco decoder (Windows only; enablesKHR_draco_mesh_compression)gltfImportOptions.mel— UI MEL script
You can install the plugin using either of two methods:
-
Autodesk Application Plug-in Package (recommended): Copy the entire
gltf2ImporterForMayapackage folder to the appropriateApplicationPluginslocation for your OS (see the Installation section below). -
Manual install (classic method): Extract the individual plugin files from
gltf2ImporterForMaya/Contents/plugin/and manually copy them into your per-user Mayaplug-insandscriptsfolders as described in the Manual install sections below.
Installation
Windows
Autodesk Application Plug-in Package format (recommended)
- Close Maya: Make sure Maya is not running.
- Install: Copy the entire extracted
gltf2ImporterForMayapackage folder into:
- The package must contain a top-level
PackageContents.xmland aContentsfolder. InsideContentsthere should be apluginfolder which holds the actual plugin files. - Maya (versions 2022 through 2026) will automatically detect and load the package at startup.
- Restart Maya and confirm the
glTF2.0menu appears and theglTF2.0 Importfile type is available in Maya's import window.
Manual install (legacy, per-user)
- Close Maya: Make sure Maya is not running.
- Copy
gltf2_importer_plugin.pyinto:
Create the plug-ins directory if it does not exist.
-
Copy the following files into your per-user
scriptsfolder: -
gltf2_importer(folder) extern_draco.dllgltfImportOptions.mel
Put them into:
Create the scripts directory if it does not exist.
- Restart Maya and open it again.
- Enable: Go to Windows > Settings/Preferences > Plug-in Manager, verify
gltf2_importer_plugin.pyloads (Load + Auto Load checked)
Updating / Uninstalling
- When updating the plugin, delete any previous installation first.
- Application Plug-in Package install: delete:
- Manual/per-user install: delete:
C:\Users\<USER NAME>\Documents\maya\<Maya version>\plug-ins\gltf2_importer_plugin.py
C:\Users\<USER NAME>\Documents\maya\<Maya version>\scripts\gltf2_importer
C:\Users\<USER NAME>\Documents\maya\<Maya version>\scripts\extern_draco.dll
C:\Users\<USER NAME>\Documents\maya\<Maya version>\scripts\gltfImportOptions.mel
macOS
Autodesk Application Plug-in Package format (recommended)
- Close Maya
-
Copy the
gltf2ImporterForMayapackage folder to one of the ApplicationPlugins locations on macOS: -
Typical (shared for all users):
-
User-specific (single user):
-
System-wide (all users):
-
The package must contain a top-level
PackageContents.xmland aContentsfolder (see example structure above). - Maya (versions 2022 through 2026) will automatically detect and load the package at startup.
- Restart Maya and confirm the
glTF2.0menu appears and theglTF2.0 Importfile type is available in Maya's import window.
Manual install (legacy, per-user)
- Close Maya
- Copy
gltf2_importer_plugin.pyinto:
Create the plug-ins directory if it does not exist.
-
Copy the following into your per-user
scriptsfolder: -
gltf2_importer(folder) gltfImportOptions.mel
Put them into:
Create the scripts directory if it does not exist.
- Restart Maya
- Enable: In Windows > Settings/Preferences > Plug-in Manager, confirm
gltf2_importer_plugin.pyis loaded (Load + Auto Load)
Updating / Uninstalling
- When updating the plugin, delete any previous installation first.
- Application Plug-in Package install: delete
gltf2ImporterForMayafrom whichever location you used:
/Users/Shared/Autodesk/ApplicationPlugins/gltf2ImporterForMaya
~/Library/Application Support/Autodesk/ApplicationPlugins/gltf2ImporterForMaya
/Library/Application Support/Autodesk/ApplicationPlugins/gltf2ImporterForMaya
- Manual/per-user install: delete:
~/Library/Preferences/Autodesk/maya/<Maya version>/plug-ins/gltf2_importer_plugin.py
~/Library/Preferences/Autodesk/maya/<Maya version>/scripts/gltf2_importer
~/Library/Preferences/Autodesk/maya/<Maya version>/scripts/gltfImportOptions.mel
Linux
Autodesk Application Plug-in Package format (recommended)
- Close Maya
-
Copy the
gltf2ImporterForMayapackage folder to one of these ApplicationPlugins locations: -
System-wide:
-
Per-user:
-
The package must contain a top-level
PackageContents.xmland aContentsfolder (see example structure above). - Maya (versions 2022 through 2026) will automatically detect and load the package at startup.
- Restart Maya and confirm the
glTF2.0menu appears and theglTF2.0 Importfile type is available in Maya's import window.
Manual install (legacy, per-user)
- Close Maya
- Copy
gltf2_importer_plugin.pyto:
Create the plug-ins directory if it does not exist:
-
Copy the support files to your per-user
scriptsfolder: -
gltf2_importer(folder) gltfImportOptions.mel
Put them into:
Create it if needed:
- Restart Maya
- Enable in the Plug-in Manager and ensure
gltf2_importer_plugin.pyautoloads
Updating / Uninstalling
- When updating the plugin, delete any previous installation first.
- Application Plug-in Package install: delete
gltf2ImporterForMayafrom whichever location you used:
/usr/autodesk/ApplicationPlugins/gltf2ImporterForMaya
$HOME/Autodesk/ApplicationPlugins/gltf2ImporterForMaya
- Manual/per-user install: delete:
$HOME/maya/<Maya version>/plug-ins/gltf2_importer_plugin.py
$HOME/maya/<Maya version>/scripts/gltf2_importer
$HOME/maya/<Maya version>/scripts/gltfImportOptions.mel
If the plugin doesn't appear after installation, follow the Verification steps below to troubleshoot.
Verification
After installation, you should see the glTF2.0 menu item in the main maya window and file type glTF2.0 Import available in the Maya's native import window.
If the plugin doesn't appear:
- Check file locations - Ensure the scripts and plug-ins files were copied to the correct user folders
- Verify plugin status - Make sure the plugin is enabled in the Plug-in Manager. Should be enabled automaticaly when Maya launches
- Restart Maya - Close and reopen Maya completely
- Check for errors - Look at Maya's Script Editor for any error messages