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Geometry Options

Controls how geometry vertices are processed during import:

Screenshot

No merging (Default)

  • Components remain detached along UV seams

Merge Vertices

  • Uses an algorithm to merge vertices automatically
  • Combines vertices that share the same position
  • Suitable for most static geometry imports

Unit Scale

  • Dropdown option to choose the scale factor for imported geometry
  • Available options: Auto, 1.0, 100.0
  • Auto (default): Automatically determines the appropriate scale based on the file
  • 1.0: Applies a unit scale of 1.0, useful for scaling down assets from sources like Sketchfab that may have larger asset scales
  • 100.0: Applies a unit scale of 100.0 for scaling up geometry
  • Use 1.0 when importing assets that appear too large in the scene, particularly for assets from platforms like Sketchfab

Import Skin Binding

  • When enabled (default), skin binding data is imported and applied to meshes that include skeleton/deformation data in the GLTF/GLB file
  • Required for animated, skinned, or deformable meshes to behave correctly in Maya
  • Disable if you only need static geometry without any skeleton-driven deformation, which can reduce scene complexity
  • Inverse bind matrices are handled automatically during import (no separate toggle required)

Import Blendshapes

  • When enabled (default), imports blendshape targets contained in the GLTF/GLB file
  • Needed for facial rigs or any deformation driven by blendshape weights
  • Disable if you only require static meshes or want to minimize scene data