Animation Settings
When importing GLTF/GLB files, you can configure animation settings to control how animations are processed and displayed.

Note: Before previewing imported animation, set Maya's Time Slider playback speed to Real-time (
Playback Speed > Real-time) by Right clicking on the Time slider. The other options—Play Every Frame, Free and Play Every Frame, Max Real-time—ignore the FPS chosen below and can make animation appear too fast or too slow.
Animation FPS
- Choose the playback rate for imported animations from the dropdown
- Default is 24 fps (Film), but presets such as 15 fps (Game), 25 fps (PAL), 30 fps (NTSC), 48 fps (Show), 50 fps (PAL Field), and 60 fps (NTSC Field) are available
- 24 fps and 30 fps cover most use cases
- Use this setting to match the project frame rate before importing
Import Animations
- When enabled (default), brings in all animation data, including skeletal motion, object transforms, and camera animation, creating the corresponding Maya keyframes
- Disable if you only need static meshes and want to avoid adding keys to the scene
- Helpful to leave off when you plan to author new animation in Maya and only use the imported geometry
Import Blendshape Animations

- When enabled (default), imports blendshape weight keyframes from the GLTF/GLB file
- Required for facial animation or any deformation driven by blendshape curves
- Disable if you only need static blendshape targets without animation to reduce scene keyframe data
Open Time Editor Window

- When enabled, launches the Maya Time Editor immediately after import so you can inspect and tweak the new animation clips
- Helpful when you expect to edit or retime the imported animation right away
- Disabled by default to avoid interrupting the workflow if you only need the animation loaded into the scene
