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Importer Options

Geometry Options

Geometry options control how mesh topology, scale, deformation data, and optional non-mesh primitives are created during import.

Screenshot

Merge Strategy

Merge Vertices

  • Default option
  • Merges duplicate vertices that share the same position while preserving UV seams
  • Recommended for most asset imports

No Merging

  • Keeps vertices split exactly as authored in the source asset
  • Useful when you need a closer one-to-one topology match with the imported file

Import Quads

  • Disabled by default
  • Reconstructs quad or n-gon topology when the source file carries MAYA_original_topology extras
  • Intended for round-trip workflows where the file was exported with quad-topology preservation enabled
  • If the extra data is not present, the importer falls back to triangles

Import Gaussian Splats

  • Enabled by default
  • Imports KHR_gaussian_splatting point primitives as gaussianSplatShape nodes
  • Requires the external gaussianSplat Maya plug-in to already be loaded and to support payload import
  • When that plug-in is unavailable, the importer skips gaussian splat primitives and reports a warning

Unit Scale

  • Available values: Auto, 1.0, 100.0
  • Auto is the default and is the safest choice for most files
  • 1.0 is useful when imported assets appear too large for your scene scale
  • 100.0 can be useful when the incoming asset needs to be scaled up into Maya scene units

Import Skin Binding

  • Enabled by default
  • Creates skinClusters for skinned meshes
  • Disable if you only need static geometry and want to reduce scene complexity

Import Blendshapes

  • Enabled by default
  • Imports morph targets as Maya blendShape nodes
  • Disable if you only need base meshes without shape-deformation controls