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Exporter Options

Material Texture Map Connections

Review how Maya material attributes map to glTF material properties during export, including factor-only, texture-only, grayscale, and channel-packed workflows.


Core PBR Properties

Base Color Roughness Metallic Normal Map Ambient Occlusion Emissive


Advanced / Extension Properties

Transmission Diffuse Transmission Volume Clearcoat Iridescence Sheen Specular Anisotropy Index of Refraction Dispersion Unlit Double-Sided


Configuration Reference

The pages above each cover all combinations that the exporter supports:

Configuration Description
Factor only A constant scalar or color value; no texture connected.
Texture only A texture map connected; factor is left at its default (1.0 or white).
Factor + Texture Both connected; the factor multiplies/tints the sampled texture value.
Grayscale image A single-channel (grayscale) image used as the source.
Channel-packed map Multiple properties packed into separate channels of one texture (e.g., ORM, MetallicRoughness).