Exporter Guide
Exporting glTF and glb Files
Use Maya's native export dialogs to write .glb or .gltf files from the shared glTF exporter.
Export All
- Open File > Export All.
- Set Files of type to glTF2.0 Export.
- Choose the output filename.
- Configure the File Type Specific Options panel.
- Export the file.
Export Selection
- Select the objects you want to export.
- Open File > Export Selection.
- Set Files of type to glTF2.0 Export.
- Configure the option panel.
- Export the selection.
Choosing glb vs glTF
- Use glb when you want a single self-contained file.
- Use glTF when you want separate JSON and resource files, or when you need finer control over external resource layout.
Before You Export
- Clean up the scene selection when using Export Selection.
- If you want to preserve imported animation clip structure, choose Time Editor Clips in the exporter options.
- If your scene contains gaussian splats, confirm the external
gaussianSplatplug-in is loaded.