Skip to content

Exporter Guide

Exporting glTF and glb Files

Use Maya's native export dialogs to write .glb or .gltf files from the shared glTF exporter.

Export All

  1. Open File > Export All.
  2. Set Files of type to glTF2.0 Export.
  3. Choose the output filename.
  4. Configure the File Type Specific Options panel.
  5. Export the file.

Export Selection

  1. Select the objects you want to export.
  2. Open File > Export Selection.
  3. Set Files of type to glTF2.0 Export.
  4. Configure the option panel.
  5. Export the selection.

Choosing glb vs glTF

  • Use glb when you want a single self-contained file.
  • Use glTF when you want separate JSON and resource files, or when you need finer control over external resource layout.

Before You Export

  • Clean up the scene selection when using Export Selection.
  • If you want to preserve imported animation clip structure, choose Time Editor Clips in the exporter options.
  • If your scene contains gaussian splats, confirm the external gaussianSplat plug-in is loaded.