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Mesh Options

Gaussian Splats

Export gaussianSplatShape nodes as KHR_gaussian_splatting point primitives.

Default: Off
glTF Extension: KHR_gaussian_splatting

Gaussian splats are a volumetric representation of a captured scene. This option exports gaussianSplatShape nodes using the KHR_gaussian_splatting extension so they can be viewed in runtimes that support it.


Requirements

Before enabling this option, make sure:

  • The external gaussianSplat Maya plug-in is installed and loaded
  • gaussianSplatShape nodes already exist in your Maya scene
  • The export bridge connecting the plug-in to the glTF exporter is set up correctly

If any of these are missing, the export still completes but splat shapes are silently skipped.


What happens when enabled

  • Each gaussianSplatShape node is written as a glTF point primitive carrying KHR_gaussian_splatting extension data
  • The extension is registered as required in the output file — viewers that do not support it will flag this

What happens when disabled (or the plug-in is unavailable)

  • Splat shapes are skipped with a warning printed to the Maya Script Editor
  • All other scene content — meshes, materials, animations — exports as normal

Note

This option has no effect on regular polygon meshes or NURBS geometry. It applies only to gaussianSplatShape nodes created by the Gaussian Splat plug-in.