Mesh Options
Gaussian Splats
Export gaussianSplatShape nodes as KHR_gaussian_splatting point primitives.
Default: Off
glTF Extension: KHR_gaussian_splatting
Gaussian splats are a volumetric representation of a captured scene. This option exports gaussianSplatShape nodes using the KHR_gaussian_splatting extension so they can be viewed in runtimes that support it.
Requirements
Before enabling this option, make sure:
- The external gaussianSplat Maya plug-in is installed and loaded
gaussianSplatShapenodes already exist in your Maya scene- The export bridge connecting the plug-in to the glTF exporter is set up correctly
If any of these are missing, the export still completes but splat shapes are silently skipped.
What happens when enabled
- Each
gaussianSplatShapenode is written as a glTF point primitive carryingKHR_gaussian_splattingextension data - The extension is registered as required in the output file — viewers that do not support it will flag this
What happens when disabled (or the plug-in is unavailable)
- Splat shapes are skipped with a warning printed to the Maya Script Editor
- All other scene content — meshes, materials, animations — exports as normal
Note
This option has no effect on regular polygon meshes or NURBS geometry. It applies only to gaussianSplatShape nodes created by the Gaussian Splat plug-in.