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Output Options

File Format

Choose between a single self-contained .glb binary or a JSON-based .gltf file with separate resources.

Default: glb


glb

A single binary file that bundles the scene description, geometry buffers, and textures together. One file to copy, one file to upload, one file to share.

Use glb when:

  • Handing off to a client or uploading to a platform
  • Loading into a web viewer, model-viewer, or real-time application
  • You want a clean single-file deliverable with no loose dependencies

glTF

A JSON text file that references external resources. Geometry and textures exist as separate files next to the .gltf.

Use glTF when:

  • You need to inspect or edit the scene JSON directly
  • A pipeline script reads or modifies the glTF structure
  • You want to swap or update textures without re-exporting geometry
  • You need to control exactly how resources are laid out — see Resources

Quick comparison

glb glTF
File count 1 Multiple
Textures Packaged inside External or embedded
Human-readable No Yes
Best for Delivery and runtime Pipelines and inspection

Tip

When in doubt, choose glb. It is the most widely supported format for handoff and runtime use. Switch to glTF only when your workflow specifically benefits from separate resource files.