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Exporter Overview

glTF Exporter for Maya

Export Maya scenes to .glb or .gltf with texture conversion, compression, animation clip support, and round-trip-oriented metadata controls.

The export features are part of the glTF Importer and Exporter for Maya package and appear in Maya as glTF2.0 Export.

  • Mesh


    Export tangents, quad topology metadata, and gaussian splat content.

  • Output


    Choose glb or glTF, resource layout, texture conversion format, and quality.

  • KTX2 Compression


    Quality preset, ETC1S / UASTC / ASTC 4×4, supercompression, and mipmaps.

  • Extensions


    Mesh quantization and Draco compression with per-attribute quantization sliders.

  • Animation


    None, Scene Keys, Sampled, or Time Editor Clips.

  • Metadata & Reset


    Asset copyright field and a reset-to-defaults action.

Key Features

  • Export glb and glTF from Maya's native export dialogs
  • Export all or selected scene content
  • Convert textures to WebP or KTX2, or keep original texture files
  • Enable Draco mesh compression and KHR_mesh_quantization
  • Export Time Editor clips directly
  • Preserve quad topology metadata for Maya-oriented round trips
  • Export material variants and optional gaussian splat content when available