Exporter Overview
glTF Exporter for Maya
Export Maya scenes to .glb or .gltf with texture conversion, compression, animation clip support, and round-trip-oriented metadata controls.
The export features are part of the glTF Importer and Exporter for Maya package and appear in Maya as glTF2.0 Export.
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Mesh
Export tangents, quad topology metadata, and gaussian splat content.
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Output
Choose glb or glTF, resource layout, texture conversion format, and quality.
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KTX2 Compression
Quality preset, ETC1S / UASTC / ASTC 4×4, supercompression, and mipmaps.
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Extensions
Mesh quantization and Draco compression with per-attribute quantization sliders.
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Animation
None, Scene Keys, Sampled, or Time Editor Clips.
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Metadata & Reset
Asset copyright field and a reset-to-defaults action.
Key Features
- Export glb and glTF from Maya's native export dialogs
- Export all or selected scene content
- Convert textures to WebP or KTX2, or keep original texture files
- Enable Draco mesh compression and KHR_mesh_quantization
- Export Time Editor clips directly
- Preserve quad topology metadata for Maya-oriented round trips
- Export material variants and optional gaussian splat content when available